I have learnt many skills over the cause of the year. These range from 3D modelling, sound production and drawing. I would definitely think that drawing would be my strength, since this has always been the case.
I wanting to create a project that would allow me to hone my drawing skills, experimenting with different styles and bring an idea to life through visual art.
This is why I leaning towards creating a portfolio of concepts based around a game of my own design. Because of this being a concept based project, that would put me in the pre-production of the game.My role would come after the initial design phase. The designers after creating an idea they think they want to pursue; I draw and render concepts to suit their needs. These would be subject to change, this is because usually the idea is not definite or in it initial phase; more often than not I would have to do many versions of Concept Art, before it moves on the grey-boxing stage. This would be the job of the 3D modeler to take my concepts and create a basic “outline” of the environments or assets. These aren’t very detailed because the team only need to know if they work in game, or need to be redesigned.
To complete the project, I will need to create a portfolio of concept art for my game idea. This would include environments, possible characters, Images, possible scenarios. This should give me enough to improve my skills as an artist. Even though they aren’t the main focus, I think the character concepts will help me improve my ability to draw anatomy; which has always been a personal weak spot. As far as hardware is concerned, I’ll be using a range of methods to achieve the differing styles i want to achieve . Most of these will be physical, but recently I have been venturing into digital art; but I’m not as confident in it yet.
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